
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
Games without Frontiers is a cornerstone in multi-disciplinary game studies, drawing from study of art, psychology, systems theory, aesthetics, and communication studies. The author introduces a set of concepts, categorizations, and analysis methods for study and design of games. The book also offers a comprehensive perspective to psychological nature of play with discussions on goals, human abilities, and emotions. Games without Frontiers covers games of all kinds: it is based on an empirical sample of over 100 games, which includes computer and video games, board games, card games, and television game shows. Games without Frontiers is essential reading for game scholars, teachers, and students interested in analyzing games from psychological, aesthetic, and design perspectives. -- "Remarkable and ambitious piece of work.? - Professor James Paul Gee, University of Wisconsin, Author of What Video Games Have to Teach Us About Learning and Literacy -- "Hugely ambitious work, which puts a stake in the ground for game studies." - Jesper Juul, Ph.D., Singapore-MIT Gambit Game Lab, Author of Half-Real: Video Games between Real Rules and Fictional Worlds.
This book investigates the fundamental methods and concepts for analyzing and designing games across various disciplines. Aki Järvinen, drawing from art, psychology, systems theory, aesthetics, and communication studies, presents a comprehensive framework for understanding the psychological nature of play, including goals, human abilities, and emotions. The analysis is grounded in an empirical sample of over 100 games, encompassing digital, tabletop, card games, and television game shows. It is designed to equip scholars, teachers, and students with the tools to dissect games from psychological, aesthetic, and design viewpoints.
The book is recognized as a significant contribution to game studies, with endorsements from prominent academics like Professor James Paul Gee and Jesper Juul. Gee describes it as a 'remarkable and ambitious piece of work,' while Juul highlights its ambition in establishing a strong foundation for the field. The reception suggests it is considered essential reading for those interested in the analytical and design aspects of games from multiple academic viewpoints.
Page Count:
424
Publication Date:
2009-04-26
Publisher:
VDM Verlag
ISBN-10:
3639148541
ISBN-13:
9783639148541
No comments yet. Be the first to share your thoughts!