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This book investigates the fundamental programming techniques required to develop interactive software for the Commodore 64 home computer. Author Hal Renko provides a structured approach to game design, utilizing BASIC and machine language concepts to help hobbyists transition from passive players to active creators within the constraints of 8-bit hardware. The text serves as a practical manual for understanding the logic, memory management, and graphical limitations inherent to the platform.
What You Will Find
Experts recognize this work as a period-accurate resource for understanding the limitations and capabilities of early 1980s home computing. Readers frequently note the technical density of the prose, which assumes a foundational knowledge of computer architecture.
Page Count:
129
Publication Date:
1984-05-01
Publisher:
Addison-Wesley Educational Publishers Inc.,U.S.
ISBN-10:
0201146754
ISBN-13:
9780201146752
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