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This book investigates the fundamental programming techniques and logic required to develop interactive software for the Commodore 64 home computer. Robert M. Young provides a technical framework for understanding how the machine handles graphics, sound, and user input. By examining the hardware architecture of the Commodore 64, the author outlines the necessary steps for creating functional game environments. The text serves as a manual for hobbyists and programmers looking to leverage the specific capabilities of the 8-bit system.
What You Will Find
Experts recognize this work as a period-specific technical resource that captures the constraints and possibilities of early home computing. Readers frequently note the practical utility of the code samples for those working with vintage hardware or emulators.
Page Count:
179
Publication Date:
1984-01-01
Publisher:
Addison Wesley Higher Education (a Pearson Education company)
ISBN-10:
020114428X
ISBN-13:
9780201144284
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