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This book investigates the practical application of programming logic to create interactive entertainment software for the Timex/Sinclair 2000 series home computer. The authors, Hal Renko and Sam Edwards, provide a structured approach to game development by leveraging the specific hardware constraints and BASIC programming capabilities of the Sinclair platform. Their work serves as a technical manual for users seeking to understand how to manipulate memory, graphics, and input commands to build functional software applications.
What You Will Find
Experts and hobbyists recognize this as a period-specific technical resource for early home computing enthusiasts. Readers frequently note the historical value of the code examples in understanding the limitations and capabilities of 1980s-era microcomputers.
Page Count:
136
Publication Date:
1983-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201164795
ISBN-13:
9780201164794
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