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This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images.This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods.
This text investigates the technical processes and mathematical frameworks required to convert geometric data into realistic or stylized 3D visualizations. Alan Watt, an established authority in the field, synthesizes complex concepts ranging from traditional rendering pipelines to modern animation techniques. The book serves as a comprehensive resource for understanding how virtual environments are constructed and how dynamic objects are modeled within 3D space.
What You Will Find
Experts and students frequently cite this text as a foundational resource for understanding the transition from static geometric modeling to dynamic virtual environments. Readers often note the academic density of the prose, which provides a rigorous technical grounding for those entering the field of computer graphics.
Page Count:
624
Publication Date:
1999-12-16
Publisher:
Addison-Wesley
ISBN-10:
0201398559
ISBN-13:
9780201398557
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