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The long-awaited second edition of this book has been completely rewritten to provide the most comprehensive authoritative and up-to-date coverage of the field---making it the standard computer graphics reference work for the 1990s. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2D and 3D graphics are detailed for easy implementation.
This text serves as a comprehensive reference work designed to bridge the gap between theoretical computer graphics concepts and their practical implementation in software development. The authors, Andries van Dam, Steven Feiner, John Hughes, and James Foley, leverage their extensive academic and industry expertise to synthesize complex mathematical principles into actionable programming logic. The book provides a structured framework for understanding the evolution of graphics systems, emphasizing the algorithmic foundations necessary for rendering and interaction.
What You Will Find
Experts and academics widely recognize this work as a foundational text for the field of computer graphics. Readers frequently note the technical density of the prose, which requires a strong background in mathematics and programming to fully utilize the provided algorithms.
Page Count:
1200
Publication Date:
1990-01-01
Publisher:
Addison Wesley
ISBN-10:
0201121107
ISBN-13:
9780201121100
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