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Beginning text incorporates application programs into each chapter so that students can quickly begin to create 3D graphics.
This text investigates the fundamental principles of computer graphics by prioritizing the immediate implementation of application programs to facilitate rapid student engagement with 3D rendering. Edward Angel, a professor of computer science, utilizes his extensive academic background to structure a curriculum that moves from high-level application development down to the underlying hardware and software interfaces. The book argues that by utilizing OpenGL as a primary tool, students can grasp complex mathematical and geometric concepts through practical, visual experimentation rather than abstract theory alone.
What You Will Find
Experts and educators frequently cite this work as a foundational text for undergraduate computer graphics courses due to its pragmatic, top-down pedagogical approach. Readers often note the technical density of the prose, which requires a solid grasp of C++ programming to fully implement the provided examples.
Page Count:
842
Publication Date:
2002-01-15
Publisher:
Addison-Wesley
ISBN-10:
0201748924
ISBN-13:
9780201748925
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