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This book teaches beginners how to create interesting computer graphics. It takes a top-down approach that starts readers creating interesting computer graphics from the start using OpenGL. Interactive Computer Graphics, 3/e features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets readers writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, as well as the C and C++ programming languages, allowing readers to be aware of what is happening at the lowest levels of computer-graphics programming. This revision includes extensive 2-color art and graphics to bring important concepts to life. This book is ideal for programmers looking for a hands-on introduction to computer-graphics programming that allows them to start writing 3D graphics programs early on.
This text investigates the fundamental principles of computer graphics by prioritizing immediate practical application through a top-down pedagogical framework. Author Edward Angel, a recognized expert in the field, utilizes this methodology to bridge the gap between abstract mathematical concepts and functional code. By focusing on the OpenGL graphics library and C/C++ programming languages, the book provides a structured path for students and developers to master 3D rendering techniques from the ground up.
What You Will Find
Experts frequently cite this work as a foundational resource for students transitioning from basic programming to graphics-specific development. Readers often note the technical density of the prose, which is balanced by the author's consistent emphasis on hands-on implementation.
Page Count:
719
Publication Date:
2002-07-16
Publisher:
Addison Wesley
ISBN-10:
0201773430
ISBN-13:
9780201773439
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