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Computer animation and graphics — once rare, complicated, and comparatively expensive — are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
This text investigates how to effectively teach computer graphics by prioritizing high-level application programming over low-level algorithmic implementation. Edward Angel, a professor emeritus of computer science, utilizes his extensive academic background to present a pedagogical framework that integrates OpenGL early in the curriculum. By shifting the focus from foundational rasterization algorithms to immediate 3D application development, the author enables students to engage with complex visual concepts using C and C++ from the outset of their studies.
What You Will Find
Experts and educators frequently cite this text as a foundational resource for undergraduate computer graphics courses due to its practical, application-oriented structure. Readers often note the clarity of the programming examples, which successfully bridge the gap between theoretical concepts and functional software development.
Page Count:
521
Publication Date:
1997-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201855712
ISBN-13:
9780201855715
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