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This text investigates the fundamental principles of interactive computer graphics by bridging the gap between high-level functional programming and low-level device-specific implementation. The authors, Peter Burger and Duncan Gillies, utilize their academic expertise to present a comprehensive framework that addresses both the mathematical foundations of rendering and the practical constraints of hardware interaction. By synthesizing procedural techniques with device-level control, the book provides a structured approach to building interactive graphical systems from the ground up.
What You Will Find
Experts recognize this work as a rigorous technical resource for students and developers interested in the mechanics of graphics pipelines. Readers frequently note the academic density of the prose, which prioritizes technical accuracy and foundational theory over high-level software abstraction.
Page Count:
400
Publication Date:
2000-03-01
Publisher:
Addison-Wesley Longman, Incorporated
ISBN-10:
0201178842
ISBN-13:
9780201178845
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