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Watt provides a comprehensive introduction to the techniques needed to produce shaded images of three-dimensional solids on a computer graphics monitor. Strongly based on algorithm understanding.
This text investigates the mathematical and algorithmic foundations required to render three-dimensional solids on digital displays. Alan H. Watt utilizes his expertise in computer science to bridge the gap between theoretical geometry and practical implementation. The book establishes a rigorous framework for understanding how light, perspective, and spatial coordinates are translated into pixel-based imagery.
What You Will Find
Experts recognize this work as a foundational text for students and professionals entering the field of computer graphics. Readers frequently note the academic density of the prose and the necessity of a strong mathematical background to fully grasp the presented algorithms.
Page Count:
430
Publication Date:
1989-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201154420
ISBN-13:
9780201154429
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