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This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
This text investigates the theoretical foundations and practical algorithmic methods required to design and implement interactive computer graphics systems. Authors Duncan Gillies and Peter Burger provide a comprehensive framework for the generation and manipulation of graphic scenes in real time. The book bridges the gap between high-level mathematical concepts and low-level device control, offering a structured approach to graphics programming that remains independent of specific hardware or software platforms.
What You Will Find
Experts recognize this work as a foundational text for understanding the intersection of hardware capabilities and software abstraction in graphics. Readers frequently note the technical density of the prose, which serves as a rigorous reference for students and professionals alike.
Page Count:
504
Publication Date:
1989-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201174391
ISBN-13:
9780201174397
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