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This book serves as a comprehensive guide to the Direct3D graphics API, detailing its architecture and programming interfaces for developers seeking to create advanced 3D graphics applications. It aims to provide a deep understanding of the underlying principles and practical implementation techniques required for high-performance graphics rendering.
This text is likely to be a technical reference for experienced programmers and graphics engineers working with Microsoft's Direct3D API. Its focus on professional-level implementation suggests a dense, detailed treatment of the subject matter, intended for those with a solid foundation in computer graphics principles and C++ programming.
Page Count:
534
Publication Date:
1997-01-01
ISBN-10:
1562057251
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