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This book serves as a practical manual for developing and implementing software games on the MSX home computer platform. The author provides a structured approach to game design, focusing on the technical limitations and capabilities of the MSX architecture during the mid-1980s. By offering source code and logic breakdowns, the text aims to bridge the gap between novice programming interest and functional software creation.
What You Will Find
The content reflects the era's focus on hobbyist programming and the democratization of software development through accessible hardware manuals. It stands as a technical artifact of the 1980s home computing movement, providing a snapshot of the methodologies used by early enthusiasts to master the MSX system.
Page Count:
200
Publication Date:
1985-12-31
Publisher:
Blackwell Science Ltd
ISBN-10:
0003830837
ISBN-13:
9780003830835
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