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This book introduces the fundamental principles and techniques required for creating graphics in video games. It aims to equip aspiring game developers with the foundational knowledge needed to understand and implement visual elements within game engines, covering essential concepts from 2D sprite manipulation to basic 3D rendering pipelines. The text focuses on practical application, guiding readers through the process of translating theoretical concepts into functional game graphics.
The book is structured as an introductory text, likely appealing to individuals new to game development or computer graphics. Its focus on foundational principles suggests it serves as a solid starting point for understanding the technical aspects of visual creation in games. The content appears to be geared towards practical learning, aiming to provide readers with the skills to begin implementing graphics in their own projects.
Page Count:
379
Publication Date:
2005-01-01
ISBN-10:
159200430X
ISBN-13:
9781592004300
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