
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
This work investigates the cultural intersection of classical music and video games to determine how their convergence challenges traditional boundaries between high art and popular entertainment. William James Gibbons, a scholar in musicology and media studies, utilizes a framework of cultural analysis to examine how classical compositions are repurposed, recontextualized, and valued within the interactive medium of gaming. He argues that the integration of these two forms forces a re-evaluation of how society categorizes artistic legitimacy and pop culture consumption.
What You Will Find
Scope Limits
Experts in musicology and game studies recognize this text as a significant contribution to the growing field of ludomusicology. Readers frequently note the academic density of the prose, which provides a rigorous framework for understanding the complex relationship between classical traditions and digital media.
Page Count:
208
Publication Date:
2018-01-01
Publisher:
Oxford University Press
ISBN-10:
0190265280
ISBN-13:
9780190265281
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